Brigitte Huezo´ s  3D practice is based on the creative necessity of the playful combination between mythology and digitality. In the interplay of basic analog and digital artistic elements, a new form of
creativity and narration is explored and developed through movement and technology. How to manifest that our bodies are a historical archive that coexists with society, how do bodies today have integrated in complex digital systems? Through hybrid spaces, a digital-analogue installation format for 'virtual' life. What can 3D printing or digital do that analog can't? But also the other way around. On the one hand, the interface between digital and analogue is examined: a kind of world of objects, mythology stories, clothing, images of the fiction of the years to come. What once provoked liberating
fantasies about the relationship of technology and subjective sensitivities, about autonomy and heteronomy, has degenerated into a symbol for the assimilation of former countercultures by the unholy alliance of capital and techno-science. Who controls that archive? Narratives of virtual identities that can be transferred into new ways of shifting representations, linking between body, technology and cyberfeminism. Mythology as access to archiving transcultural identities and their imageability in
choreographic form. Reflexional and discourses of certain vision failures in categories of social environment in the digital era. What impact do these media have on our self-definition? How does our language and bodily expression change when we communicate virtually?.

#Systems 
Limitations are an element where in this process are conceived in abundance, for example between dance and other art forms are constantly crossed and there are many glitches, in another word when we use digital media and choreography as a tool of dialogue from the digital to the real and vice versa. In this research procedure, more and more synergies emerge that bring a dynamic to the development of hybrid performance.  It was observed that through artistic collaboration with other aesthetic disciplines, a methodological dialogue opens up. For example, when designing the sculptures we used 3D technology to render the bodies of the dancers and print them in sculptural designs and transport them to the physical space which will form part of the scenography used. This is used as one of the choreographic and aesthetic elements of the work. The adaptation of the dance is still in process, as it needs further research to generate a movement archives.  The methodology of the movement work was adapted taking into account the materials and experimenting with other disciplines. As an open process,  the project culminated and which prolonged its creation were the need for an infrastructure for dance researchers in the digital hybrid environment.  Hybrid technological spaces where exchange and creativity take place. One of the difficulties for young creatives are less conventional platforms with multiple dialogues. It is difficult to find places where support is less hierarchical and more qualitative, regardless of the scene in which you have experience or not.  Another difficulty is to find specific funding for artistic research, regardless of the concept towards a digital culture. The cost of applying tools and technologies is also necessary to cope with the evolution of production and to bring bodies into a more advanced digital context. A non-bureaucratic system helps and makes independent artists more visible and creates new perspectives on culture. It invites to create and innovate in both art and science. It also offers the opportunity to dialogue with a more mutual online network of interested artists and local cultural institutions on a regional level.
„gefördert vom Fonds Darstellende Künste aus Mitteln der Beauftragten der Bundesregierung für Kultur und Medien im Rahmen von NEUSTART KULTUR.“ (en: Supported by Fonds Darstellende Künste with funds from the Federal Government Commissioner for Culture and Media within the program NEUSTART KULTUR).
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